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Share a campaign with your group, without making everyone create an account

Alexandre Blond 3 min read
Polyhedral dice resting on a character sheet and campaign notes

A campaign rarely belongs to just one person. Even when one player keeps the notes or prepares the audio files, the memories belong to the whole table.

I wanted to avoid something that has always felt unnecessarily awkward to me: asking every person to create an account simply so they can read what happened. For someone who only wants to catch up from time to time, that extra step gets in the way.

VoLog lets you share a campaign through a single link. The people who receive it can open the Sessions without creating an account.

What your group can see

The link opens a version of the campaign made for reading. Your group can browse the Sessions that are already there and revisit them from a phone or computer.

When you add a new Session to that campaign, it appears in the same shared space. You do not need to send a fresh link after every game. The link you already shared continues to open the campaign and its Sessions.

Readers can also save the writing elsewhere if they want their own copy. They cannot change your Sessions from the shared page.

That distinction matters. Sharing gives people a way to read, not a way to edit the same space together. You remain in control of the campaign from your account.

Share it in a few moments

From your campaign:

  1. open the sharing options;
  2. turn on the public link;
  3. copy the link;
  4. send it to the people who need it.

Your group can open it straight away. Nobody has to choose a password or finish signing up before they can start reading.

You can post the link in your Discord channel, a group conversation, or whatever place your group already uses. VoLog does not ask everyone to adopt a new habit just to read the campaign.

A public link is a real choice

The word public matters. Anyone who has the link can read the shared campaign. The link may also appear in search engines.

I would rather make that clear, because this kind of sharing will not suit every campaign. Before turning it on, check that the writing is suitable for public viewing. Remove personal information and anything your group wants to keep private.

If you need access to be limited to a named list of people, a public link is not the right choice. It does not check the identity of each reader.

You can turn sharing off at any time. The link will then stop opening the campaign. You can turn sharing back on later if you choose.

A simple habit between games

This is how I see campaign sharing working between games: one person adds the Sessions, and the rest of the group reads them whenever they need to.

Before the next game, everyone can revisit the latest Session summary. A player who has forgotten a name can go back to the relevant Session. Someone else can keep a copy alongside their own notes. None of this requires every member of the group to manage another account.

The link stays the same as the campaign grows. You can pin it in a group conversation and still find it easily several weeks later.

Staying in control of what you share

The aim is not to open every campaign to everyone. It is to let you decide, one campaign at a time, what you are comfortable sharing.

Turn the link on when it is useful. Turn it off when it is not. While it is active, your group has one shared place to revisit the adventure, with no required account and no way to change your writing.

It is a straightforward way to pass the table's memories around while keeping one rule clear: you decide when the campaign can be read.